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Fast Company Design Vision
""We know how to do amazing things," [Thackara] says, "and we're filling the world with amazing devices. But we cannot answer the most important question: What is this stuff really for?""

"The time has also come, he says, to shift some of the focus of innovation away from work and toward everyday life. The early users of digital devices are almost always business users, so product designers have a natural inclination to create and design products with the workplace in mind. But that tendency can make for bad design, especially when those products migrate beyond business. People put up with technical difficulties in their work lives that they would never tolerate in their personal lives. So forget "personal" computing, Thackara says, and embrace "social" computing. "As computing migrates from ugly boxes on our desks to something that suffuses everything around us, a new relationship will emerge between what's real and what's virtual, what's mental and what's material. There are few limits to the number of services that we could develop if we simply took an aspect of daily life and looked for ways to make it better.""
redux [04.25.00]
Doors of Perception The design challenge of pervasive computing
"What happens to society when there are hundreds of microchips for every man, woman and child on the planet? What cultural consequences follow when every object around us is 'smart', and connected? And what happens psychologically when you step into the garden to look at the flowers - and the flowers look at you?"

"The signs of such a change are there for all to see. Enlightened managers and entrepreneurs understand, nowadays, that the best way to navigate a complex world is through a focus on core values, not on chasing the latest killer app. (This picture illustrates the core values of the French train company, SNCF). Business magazines are full of talk about a transition from transactions, to to a focus on relationship. We are moving from business strategies based on the domination of markets, to the cultivation of communities. The best companies are focussing more on the innovation of new services, and new business models, than on new technology per se. They are striving to change relationships, to anticpate limts, to accelerate trends." [via idvilla]

IBM Systems Journal At what cost pervasive? A social computing view of mobile computing systems
"With the advent of pervasive systems, computers are becoming a larger part of our social lives than ever before. Depending on the design of these systems, they may either promote or inhibit social relationships. We consider four kinds of social relationships: a relationship with the system, system-mediated collaborative relationships, relationships with a community, and interpersonal relationships among co-located persons. In laboratory studies, the design of pervasive computers is shown to affect responses to social partners. We propose a model of how pervasive systems can influence human behavior, social attributions, and interaction outcomes. We also discuss some implications for system design. "

Hive Distributed Agents for Networking Things
"Hive is a distributed agents platform, a decentralized system for building applications by networking local system resources. This paper presents the architecture of Hive, concentrating on the idea of an ``ecology of distributed agents'' and its implementation in a practical Java based system. Hive provides ad-hoc agent interaction, ontologies of agent capabilities, mobile agents, and a graphical interface to the distributed system. We are applying Hive to the problems of networking ``Things That Think,'' putting computation and communication in everyday places such as your shoes, your kitchen, or your own body. TTT shares the challenges and potentials of ubiquitous computing and embedded network applications. We have found that the flexibility of a distributed agents architecture is well suited for this application domain, enabling us to easily build applications and to reconfigure our systems on the fly. Hive enables us to make our environment and network more alive."

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[ rhetoric ]

"You're not a designer, you're not a writer, and you're not an editor!"

Well, no, blogger, you're not. And therein lies your gift. Because even if it's true the vast majority of blogs would not be missed by more than a handful of people were the earth to open up and swallow them, and even if the best are still no substitute for the sustained attention of literary or journalistic works, it's also true that sustained attention is not what Web logs are about anyway. At their most interesting they embody something that exceeds attention, and transforms it: They are constructed from and pay implicit tribute to a peculiarly contemporary sort of wonder.

...[T]he Web log reflects our own attempts to assimilate the glut of immaterial data loosed upon us by the "discovery" of the networked world. And there are surely lessons for us in the parallel. For just as the cabinet of wonders took centuries to evolve into the more orderly, logically crystalline museum, so it may be a while before the chaos of the Web submits to any very tidy scheme of organization.

Feed [03.21.00]



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